Reference article
Weapons (Duck Life: Battle)
Twenty-five named weapons provide normal attacks, elemental attacks and weapon-specific specials.
Choosing a weapon
Weapons are bought, found or earned from challenges.
Equipment Upgrades improve damage. The table gives shop prices only where the current shop scene actually lists the item; other amounts are catalogue values.
| Item | Type | Shop price / source value | Acquisition |
|---|---|---|---|
Mallet | Weapon | 30 coins | Buy in |
Boomerang | Weapon | 60 coins | Buy in |
Pie | Weapon | 90 coins | Buy in |
Slingshot | Weapon | 120 (catalogue value) | Reward from the |
Potion | Weapon | 150 coins | Buy in |
Trowel | Weapon | 40 coins | Buy in |
Gardener gloves | Weapon | 80 (catalogue value) | Reward from the |
Spade | Weapon | 120 coins | Buy in |
Seeds | Weapon | 160 coins | Buy in |
Earthquake generator | Weapon | 200 (catalogue value) | The |
Water balloons | Weapon | 45 coins | Buy in |
Umbrella | Weapon | 90 coins | Buy in |
Clown flower | Weapon | 135 coins | Buy in |
Water pistol | Weapon | 180 (catalogue value) | Win the Desert challenger’s battle to receive the Water pistol. |
Bubble | Weapon | 225 (catalogue value) | Collect in |
Torch | Weapon | 50 coins | Buy in |
Firecrackers | Weapon | 100 (catalogue value) | Finish the |
Flamethrower | Weapon | 150 coins | Buy in |
Magic gloves | Weapon | 200 coins | Buy in |
Dragon pet | Weapon | 250 (catalogue value) | Collect in |
Taser | Weapon | 55 coins | Buy in |
Cattle prod | Weapon | 110 coins | Buy in |
Lightning rod | Weapon | 165 (catalogue value) | Collect in |
Electro balls | Weapon | 220 coins | Buy in |
Laser gun | Weapon | 275 coins | Buy in |
Special behaviours
The
Potion can transform the duck into evolved forms, while the
Slingshot uses a different elemental special. Weapon catalogue values are reference stats; attack-specific code can override them.

























