Duck Life
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Games / Training games / Pro Health Training

Training game

Pro Health Training

Brake a bicycle, tandem or roller coaster to negotiate hills and hazards.

Pro training

Brake a bicycle, tandem or roller coaster to negotiate hills and hazards.

InputInstructions
KeyboardRide your vehicle over the hills and hold space to brake Collect as many coins as possible and don't crash!
TouchRide your vehicle over the hills and hold the screen to brake Collect as many coins as possible and don't crash!
ControllerRide your vehicle over the hills and hold A to brake Collect as many coins as possible and don't crash!
SwitchRide your vehicle over the hills and Press the controller action button to brake Collect as many coins as possible and don't crash!

Pro artwork

Training images retained in the game project illustrate the available variants; these are source artwork rather than a new gameplay capture.

Health pro training — variant 1
Health pro training — variant 1
Health pro training — variant 2
Health pro training — variant 2
Health pro training — variant 4
Health pro training — variant 4
Health pro training — variant 5
Health pro training — variant 5

Pro upgrades

Training changes at these skill levels.

LevelVariantWhat changes
60Tandem TrailerBike riding is more fun with a friend!
70Crazy ContraptionsWatch out for lifts and see-saws!
80Roller coaster trainNow your vehicle is a 3-car roller coaster train
905-car trainNow your vehicle is a 5-car roller coaster train

Beginner and pro training

Beginner training develops health to level 50. Reach level 50 in this skill to unlock its pro training at Master Cucu’s Grand Dojo in Duck City. Pro training develops it to level 100. There are two games for this skill, each with five level variants.

Arcade avatar training

The Arcade uses a separate avatar skill record. Its XP path supports levels up to 500 in the inspected source. This does not raise the story duck’s pro-training cap above 100.

Skill trained

This game develops Health. See that page for the skill’s effects and level limits.