Reference article
Construction
Build and upgrade the flock’s houses, training facilities, shops, farms and decorations using unlocked recipes and materials.
Planning the village
The
Upgrade Well opens construction choices. Check each building’s prerequisites and required materials before placing it. Houses create recruitment capacity, while farms and resource objects support continuing growth.
Building and completion
Construction uses timed building sites. A placed site and a completed facility are distinct; recruiting a duck may require finishing its house. Doug can speed up building, but the payment and entitlement rules differ by platform and purchase state.
Tools and materials
Tool upgrades support the flock’s work. The building catalogue includes housing, shops, training, miscellaneous facilities, resource objects, farms, paths and decorations.
| Work / resource | Examples |
|---|---|
| Materials | Wood, Flowers, Hardwood, Rubies, Sunflowers, Gold |
| Tools | Gloves, Hammer, Hatchet, Pickaxe, Plunger, Rake, Watering Can, Fishing Rod |
| Farming | Farming Patch, Gardener’s shed, Seed Box |
| Resource objects | Flower Patch, Gold deposit, Hardwood tree, Lumber Tree, Ruby Formation, Sunflower Patch |
Full inventory
See the
Building Catalogue for the named facility and decoration groups.
