Skill
Skill Grades
Skill grades determine how many skill points a duck receives from each level. Grades run from E to S and can be improved at the School.
Skill points
Multiply the skill’s level by its grade multiplier to find its base skill points. A level 50 E-grade skill has 500 points; the same level at S grade has 1,000.
| Grade | Points per level |
|---|---|
| E | 10 |
| D | 12 |
| C | 14 |
| B | 16 |
| A | 18 |
| S | 20 |
Training and education
Training Centre practice raises levels;
School lessons improve a randomly chosen eligible grade.
Equipment adds further bonuses. A high grade is especially useful when choosing ducks for the three tournament races.
Equipment and high skill points
Equipment bonuses use the duck’s grade multiplier too. In races, points above 1,000 contribute at half strength, so improving another weak skill can be more useful than concentrating everything on one already strong stat.
Experience
Each skill has its own XP. Practice raises the six racing skills, meals raise Energy, and conversations let ducks share their training. Each new level needs more XP than the last, so later levels take longer. Grades change performance at a given level rather than changing the XP needed to reach it.
