Training game
Climbing Training (Duck Life 2)
Switch between canyon walls, avoiding ledges and collecting coins.
Training controls
Later desktop editions: Left/Right arrows to jump to the corresponding wall. Tap/click or Space also switches walls. Original Flash: Left/Right arrows to switch walls.
Training challenge
Keep up with the scrolling canyon. Training ends when the duck falls off the bottom of the screen.
Experience and coins
Training results increase this skill and bank the collected
Coins. In later Unity editions, XP is the rounded training score divided by 25; ten XP correspond to one level. Each training game uses its own scoring scale. The current
Maximum Level Upgrade limits progress.
Skill trained
This game develops
Climbing. See that page for the skill’s effects and level limits.
