Training game
Flying Training (Duck Life 2)
Steer through the air, avoid rocks and collect coins.
Training controls
Later editions: hold and drag the pointer to change altitude. Original Flash: use Up and Down to steer.
Training challenge
The flight loses speed over time. Falling into the water or being forced off the left of the screen ends training; avoid rocks and watch warning signs.
Experience and coins
Training results increase this skill and bank the collected
Coins. In later Unity editions, XP is the rounded training score divided by 50; ten XP correspond to one level. Each training game uses its own scoring scale. The current
Maximum Level Upgrade limits progress.
Skill trained
This game develops
Flying. See that page for the skill’s effects and level limits.
