Training game
Running Training (Duck Life 2)
Jump over rolling obstacles and collect coins.
Training controls
Later editions: click/tap or use Space to jump. Original Flash: press Up to jump.
Training challenge
The run ends when a rolling obstacle hits the duck.
Experience and coins
Training results increase this skill and bank the collected
Coins. In later Unity editions, XP is the rounded training score divided by 20; ten XP correspond to one level. Each training game uses its own scoring scale. The current
Maximum Level Upgrade limits progress.
Skill trained
This game develops
Running. See that page for the skill’s effects and level limits.
