Training game
Swimming Training (Duck Life 2)
Jump and dive around water obstacles while collecting coins.
Training controls
Later desktop editions: Up to jump, Down to dive, Left/Right to move sideways. Pointer/swipe handling is also present for mobile. Original Flash: Up to jump, Down to dive, Left/Right to move sideways.
Training challenge
Obstacles can push the duck away; training ends when it leaves the screen.
Experience and coins
Training results increase this skill and bank the collected
Coins. In later Unity editions, XP is the rounded training score divided by 40; ten XP correspond to one level. Each training game uses its own scoring scale. The current
Maximum Level Upgrade limits progress.
Skill trained
This game develops
Swimming. See that page for the skill’s effects and level limits.
