Skill
Energy (Duck Life 3)
Energy keeps the duck racing and is raised by feeding.
Feeding
Dispense
Seed or
SuperSeed and give it to your duck. Neither food trains running, swimming, climbing or flying.
Food effects
Original Flash applies three bites: normal food adds 2 energy XP per bite, and SuperSeed adds 10 per bite. Ten stored XP make one displayed level.
Retro Pack gives the same total: 0.6 energy levels for a normal seed and 3 for a SuperSeed.
Caps differ by edition
Original Flash energy is capped at level 50 throughout the game. In
Retro Pack, the energy cap is 150 in every league. Racing-skill caps rise separately by league.
Race endurance
Energy determines how long the duck can keep racing. League races start with 3 + energy XP ÷ 15 endurance units. The bar drains during the race, and the duck becomes exhausted when it reaches zero. Feed the duck as well as training its four racing skills.
Across the games
Compare games and editions on the
Energy page.
