Duck Life
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Games / Training games / Beginner Health Training

Training game

Beginner Health Training

Throw forks at spinning targets without missing.

Beginner training

Throw forks at spinning targets without missing.

InputInstructions
KeyboardPress space to throw a fork at the target Throw all of your forks without missing!
TouchTap to throw a fork at the target Throw all of your forks without missing!
ControllerPress A to throw a fork at the target Throw all of your forks without missing!
SwitchPress the controller action button to throw a fork at the target Throw all of your forks without missing!

Beginner artwork

Training images retained in the game project illustrate the available variants; these are source artwork rather than a new gameplay capture.

Health beginner training — variant 1
Health beginner training — variant 1
Health beginner training — variant 2
Health beginner training — variant 2
Health beginner training — variant 3
Health beginner training — variant 3
Health beginner training — variant 4
Health beginner training — variant 4
Health beginner training — variant 5
Health beginner training — variant 5

Beginner upgrades

Training changes at these skill levels.

LevelVariantWhat changes
10Wall bouncesNow you’ll sometimes have to bounce the fork off the wardrobes
20Moving targetsWatch out, now the targets can move!
30Multi-spinNow the spinning speed of the targets can change!
40Bomb defusalNow you need to watch out for bombs. Defuse them before they explode

Beginner and pro training

Beginner training develops health to level 50. Reach level 50 in this skill to unlock its pro training at Master Cucu’s Grand Dojo in Duck City. Pro training develops it to level 100. There are two games for this skill, each with five level variants.

Arcade avatar training

The Arcade uses a separate avatar skill record. Its XP path supports levels up to 500 in the inspected source. This does not raise the story duck’s pro-training cap above 100.

Skill trained

This game develops Health. See that page for the skill’s effects and level limits.