Reference article
Duck Life: Treasure Hunt
Explore a treasure-filled cave, avoid hazards and spend your finds on equipment and companions. Treasure Hunt follows cave adventures rather than the race progression of the earlier games.
Starting an adventure
Create a duck and choose a name in
Town, then enter
Cave. Runs supply coins, gems, reward keys and treasures. Visit shops between attempts, improve your equipment and return to the cave.
Progression
Duck Level grows from cave EXP.
IQ grows through
Arcade; IQ gates many pets, gadgets and backpacks. Find six
Story Treasures to progress through the story.
Town and shops
The Unity hub contains equipment, companion, appearance and convenience shops.
Cave systems
Runs include pickups, treasure rooms, enemies, environmental hazards and four transforming power-ups.
Story
The opening welcomes the player to the town as an adventurer. Treasure discoveries enrich the museum, gallery and scientific research. The final golden crown brings worldwide fame, and an alien observer becomes interested in it. The creator confirms the player is a new adventurer, rather than the
Duck Life 4 champion.
Versions
The creator identifies the later Unity edition as the main version, and Flash as a smaller version. This draft’s exact values use the supplied Unity project. Simon confirms that Flash omits IQ, the arcade and backpacks. Flash Wind Rider jumps and glides on held input; the main Unity version follows pointer height. Exact Flash shop prices remain to confirm. The unfinished browser conversion is not evidence that all original-game systems or currently released platforms match this source.
