Reference article
Story Objectives
Follow all 24 main-story objectives, from the first town choice to the tournaments and final completion goals.
How the route works
The first bridge changes which town comes first. Later, the solitary trainer offers flying or swimming; the other travel skill is learned on the opposite route. The game uses “Learn To Jump” twice for two separate steps. Follow the guides in order, and use the route-specific wording on each page.
Egg Island and the first tournament
Select an objective for detailed instructions and locations.
| Step | Objective | Goal |
|---|---|---|
| 1 | Choose the first bridge on Egg Island to begin either the racing or battling route. | |
| 2 | Look around Race Town or Battle Town, according to the bridge chosen on Egg Island. | |
| 3 | Leave Your First Town | Clear the first-town exit by training Endurance or Strength to level 10. |
| 4 | Follow the route beyond the first town until you enter Waterfall Village. | |
| 5 | Get to know the village’s trainers, services and ducks before continuing the story. | |
| 6 | Complete the loop to the town you did not choose at the opening bridge. | |
| 7 | Learn to Jump: Find the Trainer | Doris points you toward the Jumping trainer in the second town. |
| 8 | Win the first tournament’s race and battle branches, then defeat the Mayor. | |
| 9 | Learn to Jump: Unlock the Skill | Return to the second-town trainer and learn Jumping after the Egg Island Tournament. |
The road to Duck City
Select an objective for detailed instructions and locations.
| Step | Objective | Goal |
|---|---|---|
| 10 | Use Jumping to take the ledge beyond Waterfall Village and follow the northern route. | |
| 11 | Open the gate at Cosy Cove and learn either Swimming or Flying from Minty Snowball. | |
| 12 | Use the new travel skill to complete the northern approach and enter Duck City. | |
| 13 | Meet Master Cucu in the Grand Dojo on the north side of Duck City. |
Travel skills and the Duck City tournament
Select an objective for detailed instructions and locations.
| Step | Objective | Goal |
|---|---|---|
| 14 | Head east for Flying or west for Swimming, according to the skill chosen at Cosy Cove. | |
| 15 | Learn the Second Travel Skill | Learn Flying on Trainer Island or Swimming on Mount Wix. |
| 16 | Bring news of your second travel skill back to Master Cucu in Duck City. | |
| 17 | Take the opposite regional route to the organiser who has a Duck City tournament ticket. | |
| 18 | Speak to the regional organiser and obtain entry to the Duck City Tournament. | |
| 19 | Use the ticket to enter the city tournament and defeat Master Cucu. | |
| 20 | Talk to Master Cucu after the city tournament and enter the final route. |
Grand Tournament and completion
Select an objective for detailed instructions and locations.
| Step | Objective | Goal |
|---|---|---|
| 21 | Solve Wayfarer’s Walkway’s four puzzles and reach Tournament Plateau. | |
| 22 | Finish the final racing and battling branches and defeat Marco. | |
| 23 | Finish all 21 side quests after the main tournament story. | |
| 24 | Work through all 14 Arena badge goals, including Arcade, competition and exploration milestones. |
Side quests and badges
The 21
Quests are separate from the main objective chain. The final objectives ask you to complete them and unlock all
Arena Badges.
Across the games
Compare games and editions on the
Duck Life 8: Adventure page.
