Reference article
Seed
Normal seeds and their energy effects, compared across games and editions.
Overview
Normal seeds are food used to increase a duck’s energy. They are distinct from
Skill Seed.
Differences by game and edition
Normal-seed effects by game and edition:
| Game / edition | Cost | Energy effect |
|---|---|---|
Duck Life 1 — original Flash | 1 coin | 1 energy XP per bite |
Duck Life 1 — later Unity editions | 1 coin | 0.6 energy levels per seed |
Duck Life 2 — original Flash and later editions | 1 coin | 0.6 energy levels per seed |
Duck Life 3 — original Flash and Retro Pack | 1 coin | 0.6 energy levels per seed |
Duck Life 4 Classic — inspected source | 15 coins | 3 energy levels per seed |
Duck Life 4 Remastered — reviewed Unity/mobile edition | 15 coins | 3 energy levels per seed |
Detailed game pages
See
Seed for the first game’s starting supply, feeding and comparison with Skill Seeds.
Duck Life 2
Seed costs 1 coin and adds 0.6 energy levels. Original Flash and later editions use the same effect. Food is purchased from home-screen dispensers.
Duck Life 3
Normal seeds cost 1 coin and add 6 energy XP (0.6 levels) in both editions. See
Seed.
Duck Life 4 Classic
See
Seed for checked Classic rules and labelled original Flash differences. Purchased feed costs 15 coins and raises energy by three levels.
Remastered and mobile
In the inspected redesigned Unity/mobile source, town
Seed costs 15 coins and adds 30 energy XP per completed seed. Feeding uses a stand and a selected duck.
Duck Life: Space
In the inspected Space source, town
Seed costs 15 coins and gives the eating duck 400 energy XP. This is an XP amount, not a fixed level gain.
Duck Life: Battle
Purple seed and
Golden seed raise all five combat skills. They are sold in the City for 50 and 200 coins respectively; they do not use the racing games’ energy mechanic.
Duck Life 9: The Flock
Food seeds include Basic, Super and Ultra Seed. Crop seeds instead grow ingredients; they are not direct food. See
Seeds.






