Duck Life
Wiki Official Duck Life reference

Games / Skills / Flying

Skill

Flying

Flying is a racing skill used for the airborne parts of races. Training and controls vary between games.

Overview

Flying is a racing skill used for the airborne parts of races. Training and controls vary between games.

Duck Life 1

See Flying for the first game’s skill effects and progression. Its original Flash and later-edition differences are kept together on that page.

Duck Life 2

See Flying for Duck Life 2. The initial maximum is 20, raised by 10 with each 50-coin upgrade up to 150.

Duck Life 3

The third game has a separate flying training activity for each of its three leagues, with racing-skill training caps of 50, 100 and 150. See Flying.

Duck Life 4 Classic

See Flying for checked Classic rules and labelled original Flash differences. This edition has three training activities for the skill.

Remastered and mobile

See Flying for the redesigned Unity/mobile rules in Duck Life 4 Remastered.

Duck Life: Space

The source-checked reference Flying covers Space’s separate controls, training and progression. The creator confirms caps of 20, 40, 60, 80 and 100 through the first five worlds. Exact boundary display and older-edition differences remain separate checks.

Duck Life: Battle

In Duck Life: Battle, Flying is a movement ability taught by Duckland Waters after a regional tournament, separate from the five combat training skills.

Duck Life 8: Adventure

Flying has beginner and pro training, each with five level variants. Story training reaches levels 50 and 100 respectively; the Arcade avatar has a separate XP record.

Duck Life 9: The Flock

Flying has Beginner training to level 50 and Pro training to 100. Level, grade and equipment affect performance. See Flying.