Skill
Running
Running is a racing skill. Its training activities and controls vary between Duck Life games.
Overview
Running is a racing skill. Its training activities and controls vary between Duck Life games.
Duck Life 1
See
Running for the first game’s skill effects and progression. Its original Flash and later-edition differences are kept together on that page.
Duck Life 2
See
Running for
Duck Life 2. The initial maximum is 20, raised by 10 with each 50-coin upgrade up to 150.
Duck Life 3
The third game has a separate running training activity for each of its three leagues, with racing-skill training caps of 50, 100 and 150. See
Running.
Duck Life 4 Classic
See
Running for checked Classic rules and labelled original Flash differences. This edition has three training activities for the skill.
Remastered and mobile
See
Running for the redesigned Unity/mobile rules in
Duck Life 4 Remastered.
Duck Life: Space
The source-checked reference
Running covers Space’s separate controls, training and progression. The creator confirms caps of 20, 40, 60, 80 and 100 through the first five worlds. Exact boundary display and older-edition differences remain separate checks.
Duck Life 8: Adventure
Adventure calls its land-running skill Speed. It also shortens normal battle attack intervals; its beginner and pro games each have five level variants.
Duck Life 9: The Flock
Running has Beginner training to level 50 and Pro training to 100. Level, grade and equipment affect performance. See
Running.
