Skill
Swimming
Swimming is a racing skill used in water. Each game can have its own swimming training and controls.
Overview
Swimming is a racing skill used in water. Each game can have its own swimming training and controls.
Duck Life 1
See
Swimming for the first game’s skill effects and progression. Its original Flash and later-edition differences are kept together on that page.
Duck Life 2
See
Swimming for
Duck Life 2. The initial maximum is 20, raised by 10 with each 50-coin upgrade up to 150.
Duck Life 3
The third game has a separate swimming training activity for each of its three leagues, with racing-skill training caps of 50, 100 and 150. See
Swimming.
Duck Life 4 Classic
See
Swimming for checked Classic rules and labelled original Flash differences. This edition has three training activities for the skill.
Remastered and mobile
See
Swimming for the redesigned Unity/mobile rules in
Duck Life 4 Remastered.
Duck Life: Space
The source-checked reference
Swimming covers Space’s separate controls, training and progression. The creator confirms caps of 20, 40, 60, 80 and 100 through the first five worlds. Exact boundary display and older-edition differences remain separate checks.
Duck Life: Battle
In
Duck Life: Battle,
Swimming is a movement ability taught by
Duckland Waters after a regional tournament, separate from the five combat training skills.
Duck Life 8: Adventure
Swimming has beginner and pro training, each with five level variants. Story training reaches levels 50 and 100 respectively; the Arcade avatar has a separate XP record.
Duck Life 9: The Flock
Swimming has Beginner training to level 50 and Pro training to 100. Level, grade and equipment affect performance. See
Swimming.
